


For example, it can report the percentage of time spent rendering, animating, or in your game logic. It shows how much time is spent in the various areas of your game. Get performance information about your application with the Unity Profiler A window that helps you to optimize your game. Information about many of the Editor’s powerful features, to help you customize your workflow, integrate with external tools, and extend the Editor itself. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Unity 3d store how to#
How to get Assets into Unity from a variety of different sources, including graphics, art and sound from external programs, package files from other developers, and ready-made Assets from our Package Manager and the Asset Store A growing library of free and commercial assets created by Unity and members of the community. Unity is the ultimate game development platform. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary and Components reading input and adding gameplay or interactivity to your Project. This section explains the Unity interface, menu items, using Assets, creating Scenes A Scene contains the environments and menus of your game. A GameObject’s functionality is defined by the Components attached to it. How to get started making Scenes, GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. More info See in Glossary, and publishing builds:ĭownloading, installing, and activating Unity, using the Hub, and how to manage your licenses.Īn in-depth look at each of the main windows you’ll use every day in Unity, including useful shortcuts and hotkeys. This section explains the Unity interface, menu items, using Assets, creating Scenes A Scene contains the environments and menus of your game.
